Well, I haven't posted here in a while and I looked over some previous posts about how some skills just suck...
I just want to give my views on some elite skills on the monk.
Aura of Faith
Currently:
10 energy, 1 second casting time, 15 second recharge time
Elite Enchantment Spell. For 60 seconds, target ally gains 24...45% more Health when healed.
Sure, it sounds nice and all but if you at Healer's Boon...
5 energy, 1/4 second casting time, 10 second recharge
Elite Enchantment Spell. For 10...46 seconds.Healing Prayers spells cast 50% faster and heal for 50% more Health.
Even though Healer's Boon can be only casted on yourself, the monk, who's doing most of the healing? The monk is doing most of the healing.
Even if you can use Aura of Faith in conjunction with protection prayers skills, Shield of Regeneration or Zealous Benediction can basically cover that better.
I'm suggesting that the recharge time should be reduced to 10 seconds and the energy should be 5.
Will this make Aura of Faith better than Healer's Boon? Not really. Aura of Faith may affect any type of healing the person is getting (from monk heals, self heals, etc.), Aura of Faith only targets one person whereas Healer's Boon is on the monk, which can then use massive healing on anyone else.
Also Healer's Boon still has that speed boost advantage and is also considerably harder to interrupt than Aura of Faith.
In the end, Healer's Boon may still be better, but Aura of Faith can be used more frequently which is quite desirable for a monk.
Peace and Harmony...
Many threads on this one, I just say have it as a 3/4 second casting time spell, and reduce the recharge time to 5 seconds.
Scribe's Insight
Currently:
5 energy, 1/4 second casting time, 20 second recharge time
Elite Enchantment Spell. For 10...30 seconds, you gain 3 Energy whenever you use a signet.
.........................................
As you know, the energy value you gain from this is garbage...
You can have either 3 signets of healing, or 4 signets of devotion, or 1 bane signet plus whatever other signets you desire...
And as you all know, signets on a monk aren't exactly that hot since they have low healing value.
I'm suggesting that a 25% faster recharge time on signet recharge should be added just so that you can slip in a few more signets to gain more energy.
Sure you can spam Signet of Malice, Antidote Signet, or Remedy Signet all you want. But in a monk skill bar, that's not very efficient especially in PvP.
Withdraw Hexes
Currently: 15 energy, 1 second casting time, 5 second recharge
Elite Spell. Remove all hexes from target ally and all adjacent allies. This spell takes an additional 20...8 seconds to recharge for each hex removed in this way.
My suggestion... reduce that penalty time to 16...5 second to each hex removed, and reduce the skill to 10 energy.
Unyielding Aura
Well... I say add that 25% more damage thing so it's still the elite version of Vengeance. But I can't say what farming possibilities that may unleash.
Healing Burst
Currently:
5 energy, 3/4 second casting time, 10 second recharge time
Elite Spell. Target touched ally and all nearby allies are healed for 30...126 Health. If more than one ally was healed, you lose 5 Energy.
My Suggestion:
5 energy, 3/4 second casting time, 5 second recharge time
Elite Spell. Target touched ally and all nearby allies are healed for 45...141 Health. If more than one ally was healed, you lose 5 energy.
This will put it more on par with Heal Area because generally this skill is best used on a group which will result in this skill costing 10 energy. Even though this will not heal enemies and it has a wider range than Heal Area, this skill still needs to be "elite".
Amity
Currently:
5 energy, 1/4 second casting time, 45 second recharge time
Elite Hex Spell. For 8...18 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.
Okay, like everybody else has said for a while; reduce that recharge time for heaven's sake!
I was thinking for the "improvement" to look something like this:
5 energy, 1/4 second casting time, 15 second recharge time
Elite Hex Spell. For 1...7 seconds, target foe and all adjacent foes cannot attack. Foe each foe, Amity ends if that foe takes damage.
This would make this skill usable?
Life Sheath
Currently:
5 energy, 1 second casting time, 7 second recharge time
Elite Enchantment Spell. For the next 20 seconds, the next 30...126 damage target ally would take is negated.
I think the negated damage should be 40...176. This would make it useful in PvP as for PvP... why should they complain about this kind of buff?
Mark of Protection
Currently:
10 energy, 1 second casting time, 45 second recharge time
Elite Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49. All your Protection Prayers are disabled for 5 seconds.
I would like to see it more like this:
10 energy, 1 second casting time, 35 second recharge time
Elite Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49.
Balthazar's Pendulum
I would like it if it dealt some damage along with the knock down.
Yep... that's all I'm going to whine about...
GOOD DAY!
Your ideas are ok, but for PVE I would suggest the following:
[skill]Aura of faith[/skill] 5, 1/4, 2
Recieves double the divine favor bonus. For 8 seconds, The next time target ally is healed, all allies within the area gain 25...45 health.
Since this skill is replaced with healers boon, I would suggest this rework to make it more like the other DF skills. An AoE Rof with direct healing. Synergise this with D kiss, Healing Ribbon, and release enchantments.
[skill]Peace and harmony[/skill] 5, 1/4, 15
Target ally gains +2 energy regen, 20 second duration. Ends if that ally deals damage to a foe.
[skill]Boon Signet[/skill] 1, 5
Heal target ally for 66 health. If that ally is enchanted, you gain 3 energy and this skill recharges immediately.
[skill]Blessed light[/skill] 5, 1, 3
lose 5 energy if a hex is removed.
[skill]Scribes Insight[/skill]
Your signets also activate and recharge 25% faster.
[skill]Healing light[/skill] 5, 1, 5
Heal target ally for 100 health. If that ally is enchanted, heal for an additional 50 health and gain 5 energy.
[skill]Healing burst[/skill]
OPs suggestion is what I suggest.
[skill]Life Sheath[/skill] 5, 1, 5
The next 180 damage taken by target ally is negated.
[skill]Mark of Protection[/skill]
Reduce recharge to 30 seconds
[skill]Zealous Benediction[/skill]
Return energy gain back to 10. Triggers if target ally is below 75% health (to improve it for heroes / hench really).
[skill]Shield of Regeneration[/skill] 15, 1/4, 5, 15 sec duration.
Thats all for now.
My suggestions are for PVE only to make all of these elites equally good.
Some ideas for the smiting line:
[skill]Balthazars Pendulum[/skill] 5, 1/4, 12
All foes near target ally are knocked down. The next time target ally is attacked, nearby foes are knocked down again.
This idea is so crazy and fun at the same time.
[skill]Word of Censure[/skill] 5, 1, 0
Target foe takes 75 holy damage. If that foe was below 25% health, all your other skills are disabled for 15...7 seconds.
Makes it spam heaven with a significant cost if it meets its condition.
[skill]Ray of Judgement[/skill] 10, 2, 10
Target and all foes in the area are struck for 120 holy damage. Summoned creatures begin burning for 10 seconds.
Last edited by bhavv; Jul 21, 2008 at 05:10 PM // 17:10..
woah. i like some of the buffs. hope it realli happens. monk builds have been stagnant for awhile, especially the smite line. if it happens, it should be fun. :P
So many skills need to be buffed and some need to be nerfed. It makes me think that I'm sure Anet gets most of the ideas from here. Except the aftercast for Shadowsteps. That was Izzy shining his epeen making my assassin drop down a level of greatness. :'(
Damn dervishes and warriors ruining the great shadowstep. (crit strike req on shadowsteps, ftw to remove aftercast)